Microsoft XNA Game Studio Creator's Guide, Second Edition by Stephen Cawood

By Stephen Cawood

Bring your workstation, Zune, and Xbox gaming visions to lifestyles with Microsoft XNA video game Studio

Develop whole 2nd and 3D video games with step by step hands-on guide, recommendation, and advice from execs. absolutely revised to hide the most recent positive factors, Microsoft XNA online game Studio Creator's advisor, moment Edition lays out the necessities of online game programming along intriguing examples and C# code samples. create 3D versions, digital worlds, and upload beautiful animation. you are going to additionally realize how you can contain 3D audio into your tasks and deal with workstation and video game controller enter devices.

  • Create, draw, and replace XNA video game home windows and 3D items
  • Add brilliant animation and fluid personality movement
  • Render photorealistic terrains, landscapes, skies, and horizons
  • Program customized lights and shading results utilizing HLSL
  • Integrate sound results, video game dashboards, and stat monitoring
  • Work with video game cameras, keyframes, sprites, and loaders
  • Design common collision detection, ballistics, and particle effects
  • Develop, import, and regulate Quake II types utilizing MilkShape

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Example text

If you want, you can find the solution for this example in the book’s download, but we recommend you follow these steps instead. Working through the example will help you learn how to implement this game. You can build the project template by launching Visual Studio. From the menu, first select File | New Project. 0. From there you can select the Windows Game, Xbox 360 Game, or Zune template depending on where you want to run your game—the code is the same. After you assign your project a name, and specify a location for it, click OK and you are ready to go.

CreateRotationZ(radians); The Intersects() Method After your rectangle corners are transformed, the Intersects() method determines if one rectangle overlaps another. Intersects(Rectangle rectangle1); 4 FIGURE 4-3 False bounding rectangle collision There are problems with this method. Figure 4-3 shows a situation where a collision is detected, but there actually is no collision. Another—more accurate—routine is required to check for collisions, but you should still use rectangle collision checking to determine if it is even worth executing a more accurate routine.

By using these two methods instead of just the precise one, you can save valuable processing time. Rectangle Collision Checking For 2D games, the Rectangle class is used for an efficient but broad check for collisions between your sprites. To create a Rectangle object, you need to pass in the top-left pixel XY position of your sprite and the pixel width and height of your sprite. Transforming Your Rectangle As your bounding rectangles are repositioned and rotated, you will need to calculate the updated position of each corner.

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