By Mark R. Wilkins
Attempting to study Maya programming from the documentation may be daunting even if you're a programmer. the 1st version of MEL Scripting for Maya Animators earned the acceptance because the top introductory e-book on MEL, Maya's scripting language. Now totally revised and up-to-date, the second one variation additionally contains new positive factors, reminiscent of a dialogue of worldwide techniques, new chapters on solving programming bottlenecks, complicated person interface thoughts, and optimizing personality rigs. New chapters on application nodes and Maya's internet Panel characteristic offer new principles on tips on how to use MEL in purposes. This re-creation has saved the preferred variety of the 1st version that provided very transparent causes of programming techniques to these with no programming event. A beneficiant selection of code examples and Maya scene documents is integrated at the spouse site. this can be a e-book for animators, artists, video game builders, visible results builders, and technical administrators who are looking to research the basics of Maya, easy methods to automate initiatives, customize consumer interfaces, construct customized instruments, and resolve issues of MEL. * totally up-to-date with numerous new chapters. * Profusely illustrated and incorporates a spouse site with quite a few code examples and scene records. * The authors convey their wide adventure in specialist construction studios to supply specialist information.
Read Online or Download MEL Scripting for Maya Animators, Second Edition PDF
Best 3d graphics books
Significant other CD comprises new plug-ins to reinforce personality setup and animation, on hand in simple terms during this e-book! caliber rigging and animation training is essential for developing characters which can really act and make an viewers think they're reside, emotive beings. LightWave 3D  comic strip personality construction - quantity 2: Rigging & Animation contains either normal idea and entire tutorials for each element of rigging and animating 3D characters.
Get "Up and working" with AutoCAD utilizing Gindis’s mix of step by step guideline, examples, and insightful causes. The emphasis from the start is on middle thoughts and functional software of AutoCAD in structure, engineering and layout. both invaluable in instructor-led school room education, self-study, or as a qualified reference, the e-book is written with the consumer in brain through a long-time AutoCAD expert and teacher according to what works within the and the study room.
OpenGL® ES™ is the industry’s prime software program interface and photos library for rendering subtle 3D photographs on hand held and embedded units. the latest model, OpenGL ES three. zero, makes it attainable to create attractive visuals for brand spanking new video games and apps, with no compromising equipment functionality or battery existence.
- Maya 8: The Complete Reference
- Blender 2.5 HOTSHOT
- The Focal Easy Guide to Maya 5: For New Users and Professionals
- Microsoft XNA Game Studio Creators Guide
- 26.Image Processing
Additional info for MEL Scripting for Maya Animators, Second Edition
In the case of an expression, as opposed to other MEL scripts, the statements must ultimately result in assigning new values to one or more attributes. The above expression contains only one statement, which most programmers would read aloud as “nurbs-sphere-one dot translate-x equals time,” which is the way an algebra student might read it. However, an equals sign in computer programming does not mean the same thing as an equals sign in arithmetic or algebra. translateX attribute to match that value.
Alias, with Netscape, Outlook Express, or any of a number of other news readers. graphics. alias mostly features Maya discussions. mel extension. To start with, look in your home directory for a directory called maya. ) Inside the maya directory is a directory called scripts. Place your script inside this folder. Scripts can be installed other places, and the list of those places is known as Maya’s script path. For more on script paths, see Chapter 15. If there’s no documentation with your new MEL script to tell you how to use it, try opening the MEL file itself in a text editor.
Make a sphere by choosing Create > NURBS Primitives > Sphere. Click on the Move tool. Move the sphere along the Z axis a few units. Click on the Script Editor’s title bar to bring it to the front again. ) Now, the most recent five lines or so in the Script Editor will be similar to the following lines. qxd 04/12/2005 7:10 PM Page 29 Saving a MEL Script The lines on the previous page make up a brief MEL script that does what you just did by hand in the interface. Now, try copying those lines of MEL to repeat what you’ve done, as follows: 1.