Maya Studio Projects Texturing and Lighting by Lee Lanier

By Lee Lanier

Learn how to create lifelike electronic resources for movie and video games with this project-based guideFocused solely on useful tasks, this hands-on consultant exhibits you ways to exploit Maya's texturing and lighting fixtures instruments in real-world occasions. no matter if you must sharpen your abilities or you are looking to wreck into the sector for the 1st time, you will examine most sensible suggestions for this significant ability as you persist with the directions for a number of particular tasks. it's also possible to create your individual model, utilizing ultimate Maya scene records to validate effects. The better half DVD comprises supplemental movies, undertaking help records, textures, instruments, specialist shaders, and more.Lighting and texturing tasks are usually a good means for brand new animators to damage into the businessThis is the single project-based ebook devoted to knowing and enforcing Maya's texturing and lights instruments for growing lifelike electronic resources for movie, video, and gamesWalks you step-by-step via lights and texturing items, characters, and locationsWritten by means of a qualified CG artist who has labored on high-profile movies together with Antz and ShrekIncludes a DVD with supplemental video guide, extra instruments, and morePractical, project-based guideline during this advisor may help you excellent your ability with Maya's texturing and lights instruments.

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Extra resources for Maya Studio Projects Texturing and Lighting

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Wherever the Noise texture is dark, the Incandescence is reduced. 2 illustrates the resulting shading network. 2. 3). Open the place2dTexture node connected to the Noise node. You can reveal the node by RMB+clicking the associated material and choosing graph Network from the marking menu. In the Attribute Editor, change Repeat UV to 8, 8. This shrinks the size of the noise pattern relative to the UV texture space. 3. Render a test. The Incandescence, although more varied, remains too intense. To give the pattern greater contrast, return to the Noise node’s Attribute Editor tab.

4. To add additional realism, feel free to cut and paste from photo bitmaps. For example, the junction geometry includes two cylindrical holes that represent the locations of screws. Instead of painting screw heads by hand, cut and paste from a photo bitmap of a screw (you can take the photo yourself or find one through a stock photo or 3D texture website). To cut and paste, choose File ➔ Open and retrieve the photo bitmap. Switch to the opened photo bitmap by clicking on the top bar of its window.

Enter a value of 10 into the Time attribute’s numeric cell. RMB+click the cell and choose Set Key. Scrub back and forth across the Timeline. 5). To test the animation, it’s best to render a short frame sequence. For example, render out frames 1 to 10. Testing a short sequence will allow you to judge whether this artificial sparkle occurs at a believable speed. For information on batch rendering, see the next section. 5 The Noise texture Attribute Editor tab after adjustment (Left) Detail of logo at frame 10 (Right) Detail of logo at frame 15.

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