Maya Studio Projects Game Environments and Props by Michael McKinley

By Michael McKinley


Use Maya to create lifelike environments and props for electronic games

Weapons, automobiles, instruments, constructions, timber, crops, partitions, ceilings, and floors-these goods could appear secondary to the sport setting, yet they're quintessential elements of the sport they usually all must be created. Maya Studio initiatives: online game Environments and Props is a step by step undertaking consultant to making the most well known video game art.

Author Michael McKinley stocks strategies for buying the main out of Maya to create lifelike, brilliant, and compelling worlds and otherworldly props. alongside the way in which, he offers notes and FYIs that supply readers intensity and breadth for bringing either fact and creativity to their online game paintings. an advantage DVD positive factors step by step movies to assist force domestic concepts.
The Studio initiatives sequence bargains initiatives that commence from not anything, simply as they do within the studio; those books offer you a step by step consultant to software program attributes and instruments that surround a number of disciplines that you should create a entire, renderable object
Many video games have just a couple of characters, and a number of degrees and environments, and 1000's of props-this booklet makes a speciality of tasks and methods for developing every thing however the character
* Maya is the head 3D app for developing console and machine video games akin to: Rock Band, Gears of struggle, James Bond: Quantum of Solace, Fallout three, and much Cry 2

Learn potent Maya studio thoughts with this useful, step by step, full-color book.

Note: CD-ROM/DVD and different supplementary fabrics will not be integrated as a part of book dossier.



Vehicles, guns, instruments, constructions, timber, and different parts are all as necessary to bringing a online game to shiny existence as are the characters. This targeted advisor exhibits you step-by-step how one can create numerous cutting-edge preferred video game environments and props utilizing Maya's robust tools.

You'll commence from scratch--the approach studio pros do--and create totally renderable video game resources in a sequence of tasks that raise in complexity as you pass. grasp modeling once you style an ivy vine and a tree. study extra advanced UV and texture mapping thoughts as you layout a revolver. Draw on your entire abilities and create a funky sci-fi gizmo that glows. it is all right here and extra during this sensible, in-depth guide.
examine seasoned options for modeling, UV mapping, textures, rigging, and animation
Use polygons, opacity maps, and a lattice to create an unique tree
layout a dune buggy with surprise absorbers, a spoiler, and an engine with gears
Create and animate a Western-style revolver that appears nice, even in close-ups
upload point of element (LOD) with mipmapping, a number of UV channels, collision meshes, and more
locate invaluable recommendation for all times at the task, corresponding to how you can take path and criticism

Use modular ideas to create hugely particular environments

Learn all kinds of online game textures together with diffuse maps, basic maps, and emissive maps

Build automobiles, guns, foliage, and different such surroundings prerequisites from scratch

VALUABLE significant other DVD
The DVD contains all of the undertaking documents, video clips, and bonus assets pointed out within the book.

(You should have Maya 2010 or Maya 2009 limitless to take advantage of the documents at the DVD.)

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Click the RGB channel to get out of the Alpha channel. 4. Ctrl+click the Alpha 1 thumbnail next to its channel to load that channel as your selection. This means that you’ve selected the white area of the bricks and not the black area of the mortar between the bricks. Return to the Layers tab without deselecting. 5. At the bottom of the Layer palette, click the New Layer button to create a new layer above your original layer. Double-click it to rename it Bricks. 6. Change your foreground color to white and fill your selection with white by pressing Alt+Delete.

Within the Specular folder is your Spec_Base layer. Because you’re dealing with a brick wall, your final specular map will be mostly grayscale. As mentioned previously, it’s primarily metallic objects that will have a colored specularity. However, because of what brick is made of, there are tiny rocks Project: Creating a Brick Wall and metallic particles within it. To convey this, you’ll add just a hint of color to your specular map. 4. Select Image ➔ Adjustments ➔ Desaturate to desaturate the brick image, removing the color information and leaving a grayscale version.

At this point, your Diffuse texture is nearly done. You can do one last thing to finalize it and make it ready for your wall. 10. Select all (Ctrl+A) and press Ctrl+Shift+C to Copy Merged. This command copies every visible layer, not just the selected layer. Press Ctrl+V to paste, making a new layer. Move the layer to the top of the stack if it’s not already there and name it Final. 11. With the Final layer selected, select Filter ➔ Sharpen ➔ Unsharp Mask. 5 pixels Threshold 5 levels The Unsharp Mask filter will help sharpen up the details of the texture, allowing them to stand out, and remove any unwanted smudging.

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