Maya 8 Character Modeling (Wordware Applications Library) by Gary Oliverio

By Gary Oliverio

Maya eight personality Modeling takes a different method of modeling because it breaks down personality production utilizing an easy-to-follow formulation that makes the educational procedure much less daunting. the writer provides an summary of modeling fundamentals after which exhibits easy methods to block out the physique, form physique elements, upload info, and create joints and controls utilizing Maya eight. by the point you ve complete the ebook, you ll have created a determine that's textured, rigged, and able to be lively. With this booklet: comprehend the construction blocks of modeling, together with quads, facet loops, normals, UVs, and mapping. notice how modeling through formulation eases the nature production strategy. how to create a UV structure that makes texturing more uncomplicated. how one can position joints and controls and pores and skin your personality so it deforms correctly while lively. better half CD integrated with the pictures from the publication, Maya documents to aid construct the nature, AVI video clips that express the modeling approach in actual time, and Mel scripts for fitting a personality modeling device menu that could increase the person s workflow!

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45 Chapter 3: A Modeling Primer Orient Joint Zup — Allows you to adjust the local rotational axis of each joint so that they all point the same direction. Yup Xup Rotation Angle On/Off — Toggles the local rotation angle on or off for all the joints in the scene. Freeze Transforms — Calls the Freeze Transform tool. Editors Tab — This tab contains all of the most commonly used editors in one convenient menu. Delete History — Using this button will only delete history if an object is selected, and therefore will only delete the history on that particular object.

Select Edit Mesh | Insert Edge Loop Tool p [v7: Edit Polygons | Split Edge Ring Tool p]. When the dialog box opens, make sure your settings are as follows: Figure 4-5 8. Use the Insert Edge Loop tool to cut a new edge loop midway down the chest between the shoulders and the bottom of the rib cage. Do the same between the rib cage and the top of the hips. Look at Figure 4-6 to make sure you have it right. 51 Chapter 4: Beginning the Modeling Process Figure 4-6 9. Select the two faces on the top of the body and use the Extrude tool to scale them in with the X and Z scale cubes on the Extrude manipulator.

Each face is assigned to each projection based on its angle. It’s hard to say that this is ideal for many situations. The problem is that it really can make a mess of your UVs, leaving it up to you to determine where each of the stray faces it doesn’t know what to do with belong. There are some good uses for it, however. In some cases it can divide things up pretty well, leaving you with a more manageable cleanup. Figure 3-26: Automatic mapping. 33 Chapter 3: A Modeling Primer The Sculpt Geometry Tool The Sculpt Geometry tool is going to play a major role in our modeling approach in this book.

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