Maya 8 at a Glance +CD by George Maestri

By George Maestri

One glance and you can see that this Maya publication isn't like all of the others. It offers the middle Maya good points visually, utilizing pages filled with remarkable portraits and loaded with concise causes of the Maya interface. This accelerated version contains extra tutorials; up to date fabric on modeling, animation, rendering and dynamics; and new insurance of Toon Shaders, besides different interesting Maya instruments. enticing step by step classes supply hands-on reinforcement as you study. begin your adventures in Maya with this full-colour, visible guide-the excellent advent to Maya eight. * Use Paint results to create photos from scratch or upload painterly characteristics to present pictures. * find out how Maya's MEL scripts may help with initiatives, comparable to connecting a curve's CVs to joints to pre-visualize a skeleton. * The enclosed CD contains the Maya own studying variation and the entire documents you want to entire the tutorials.

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You can select a hierarchy by clicking the Hierarchy icon on the Status line, from within the Hypergraph (choose Window → Hypergraph Scene Hierarchy) or from within the Outliner (choose Window → Outliner). which are tied together in a hierarchy. 9 Objects Components A group of icons on the Status line determines the selection mode. You use hierarchies to logically group objects for scene management, as well as to help create complex animations. A good example is the lamp. The base of the lamp is the “root” node of the hierarchy; moving this moves the child nodes, such as the arm and the head of the lamp.

Align them as needed. The surfaces do not need the same level of detail. Maya adds detail if it is required. Choose Edit NURBS → Align Surfaces. The final result is two surfaces exactly aligned along their edges. The Align Surfaces tool gives you options for determining the continuity of the join whether you want to move or modify one or both surfaces. It also gives you the option to attach the resulting surfaces as one. The Stitch Surfaces Tool The Stitch Surfaces tool works much as its name implies: it lets you literally sew points or edges of NURBS surfaces together to maintain continuity.

Conveniently, subdiv proxy models are always polygonal and are never true subdivision surfaces. Subdiv Proxy Shader Determines what material the proxy will use. Transparent allows you to see the new higher-res model through the low-res proxy. Smooth Layer Display Determines whether the smooth model’s display layer will be normal, template, or reference. Subdiv Proxy Renderable Allows you to specify whether the proxy version of the model will be visible when rendered. In Layer options Will separate the versions into different display layers.

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