Maya 5 Fundamentals by Jim Lammers, Garry Lewis

By Jim Lammers, Garry Lewis

With the strong 3D modeling software Maya five, you are constrained merely through your personal mind's eye. To set it unfastened, glance no additional than this critical advisor! In those pages, veteran animator Jim Lammers (who introduced lifestyles to the Sony/Tristar movie Starship soldiers) takes you from a evaluate of 3D basics to full-blown Maya five content material construction. within the strategy you will find out about Maya's interface and instruments; modeling with NURBS and polygons; employing fabrics and textures; rendering stills and animations; utilizing particle platforms, dynamics, and paint results; and extra. through detailing not only how Maya works however the 3D rules and basics that advisor its use, this quantity could have your growing courageous new worlds of your personal very quickly. additionally integrated is whole assurance of all of Maya 5's new good points, together with greater rendering innovations and never-before-seen atmospheric results made attainable through extensions to Maya Fluid results. A spouse CD comprises video-captured videos that stroll you thru each educational within the booklet.

Show description

Read or Download Maya 5 Fundamentals PDF

Similar 3d graphics books

Lightwave 3D 8 Cartoon Character Creation, Rigging & Animation

Better half CD contains new plug-ins to augment personality setup and animation, on hand in basic terms during this e-book! caliber rigging and animation coaching is key for developing characters which may really act and make an viewers think they're reside, emotive beings. LightWave 3D [8] comic strip personality production - quantity 2: Rigging & Animation comprises either basic thought and complete tutorials for each element of rigging and animating 3D characters.

Up and Running with AutoCAD 2014. 2D and 3D Drawing and Modeling

Get "Up and operating" with AutoCAD utilizing Gindis’s mix of step by step guideline, examples, and insightful motives. The emphasis from the start is on middle innovations and functional program of AutoCAD in structure, engineering and layout. both worthy in instructor-led school room education, self-study, or as a qualified reference, the ebook is written with the person in brain via a long-time AutoCAD expert and teacher in line with what works within the and the study room.

OpenGL ES 3.0 Programming Guide

OpenGL® ES™ is the industry’s prime software program interface and portraits library for rendering refined 3D photos on hand-held and embedded units. the most recent model, OpenGL ES three. zero, makes it attainable to create attractive visuals for brand spanking new video games and apps, with out compromising equipment functionality or battery existence.

Additional resources for Maya 5 Fundamentals

Example text

Observing paintings and film will give you helpful ideas on how to say something about your subject by the way you frame the image or action. 6). This division helps avoid a boring symmetrical look and forces the artist to think about putting the subject in the appropriate portion of the image. Is the character alone in a big world? Then he might be in the bottom third of the frame. Is the image a closeup of a strong character? Then it might take up the vertical two-thirds of the frame. You can find many examples and explanations in a good art history or cinema history book to give you a palette of ideas for how you'll divide your own canvas.

3D Scanners and Printers Hardware is available for capturing 3D data from the real world to build 3D models based on a physical example. A laser scanner is the fastest and most expensive method, ranging from a few thousand to a few hundred thousand dollars. An array of data called a point cloud is collected from the laser's scan of a region. Multiple scans must be stitched together to create an object's outer surface. The usual result is a huge mesh Part I: A Quick-Start Guide to Maya 39 40 Part I: A Quick-Start Guide to Maya data file that requires a lot of editing to make it usable in a 3D program.

Many different file formats are offered in Maya, and you need to know the basics of how they store data. Some formats discard parts of the image, so you might be disappointed when you see the saved version of the image that seemed so perfect in its raw state from the Maya renderer. These file formats are available in Maya: • One bit Pixels are either on or off, either black or white. These images look like a fax. • Grayscale No color information; only the value component of the color is used (as in HSV color).

Download PDF sample

Rated 4.85 of 5 – based on 49 votes