Math games and activities from around the world by Claudia Zaslavsky

By Claudia Zaslavsky

Greater than 70 math video games, puzzles, and initiatives from world wide are integrated during this pleasant booklet for children.

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Here are two ways to do it. Can you find other ways? Figure 8c CHANGING THE RULES Some African players follow one or more of these rules for Dara: Play on a checkerboard having six rows and six columns. A counter may be captured from the opponent’s row only if the opponent has no other counters on the board. Neither player may remove a counter from a row. Therefore, the “horse” strategy cannot be used in this game. The player who makes three rows before the opponent makes one row wins the game.

A player may jump over an opponent’s counter into the next space, if it is empty, and remove that counter from the board. In addition, this player may remove another of the opponent’s counters from the board as a bonus. To Finish. The winner is the player who has captured all of the opponent’s counters. If each player has only three or fewer counters on the board, the game ends in a tie or a draw. CHANGING THE RULES Players must place all their counters on the board in the two rows closest to them before they move.

If the player cannot do so, the game ends. The player adds the beans on his or her side to those in the endpot. Beans that go around and around with no captures may be divided equally between the players. The player with more beans in his or her endpot is the winner. P l a ye r O n e ca n ca p t u r e 5 Figure 11b 25 Chapter 2 [20-29]_ Chapter 2 [20-29] 12/7/10 10:46 AM Page 26 Sungka from the Philippines TWO PLAYERS PL AY ER ONE MANKALA: BOARD GAMES OF TRANSFER PLAYER ON E PLAYER TWO PL AY ER T WO Figure 12a 26 Children in the Philippine Islands like to play a mankala-type game known as Sungka (Soon-KAH).

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