By Eric Keller, Visit Amazon's Todd Palamar Page, search results, Learn about Author Central, Todd Palamar, , Anthony Honn
From the again disguise **The final Maya 2011 Resource!** when you already be aware of the basics of Maya, you will need this new Autodesk reliable education consultant to take you past the fundamentals and aid you use Maya 2011 in a certified atmosphere. From modeling, texturing, animation, and visible effects—to high-level recommendations for movie, tv, video games, and extra, this e-book offers complex, professional-level guideline. packed with difficult tutorials and real-world eventualities from the various prime execs within the undefined, this must-have advisor indicates you ways to regulate the whole CG creation pipeline. grasp Maya's new graph editor, rendering with psychological ray, the artwork of digital cinematography, dynamic simulations, complicated modeling options, and lots more and plenty extra with this fundamental advisor. **Featured at the DVD** The significant other DVD offers aid documents that assist you whole the workouts within the publication and examine your paintings to the professionals. mix fluid dynamics and particle simulations for fantastic visible results upload bodily actual open air lighting fixtures in your rendered photos examine the secrets and techniques of constructing real looking fabrics in your versions concerning the writer **Eric Keller** has been a qualified 3D artist and high-end animator for movie, ads, and television for 12 years. He has created animations and results for Disney, Warner Brothers, ESPN, Harvard scientific university, the Howard Hughes clinical Institute, and CBS, and at the moment teaches on the Gnomon college of visible results. Eric is the writer of *Mastering Maya 2009*, *Maya visible results: The Innovator's Guide*, and *Introducing ZBrush*, all from Sybex.
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Extra resources for Mastering Autodesk Maya 2011
The Python interface is also explained. Companion DVD The companion DVD is home to all the demo files, samples, and bonus resources mentioned in the book. See Appendix B for more details on the contents of the DVD and how to access them. How to Contact the Author I enjoy hearing from the readers of my books. Feedback helps me to continually improve my skills as an author. com as well as see examples of my own artwork there. Sybex strives to keep you supplied with the latest tools and information you need for your work.
Com | Creating and Editing Maya Nodes â•… 29 NURBS UV Texture Coordinates NURBS surfaces have their U and V texture coordinates based on the parameterization of the surface, unlike polygon meshes, which require defined UV coordinates. You can use the attributes in the place2dTexture node to position textures on NURBS surfaces. NURBS surfaces are discussed in Chapter 3, and UV coordinates are discussed in Chapter 11. 15. Select the grid1 node in the Work Area of the Hypershade to open its settings in the Attribute Editor.
The initialShadingGroup node is the default shading group that is applied to all geometry; without this node, the geometry can’t be shaded or rendered. When you apply a new shader to an object, the connection to initialShadingGroup is replaced with a connection to the new shader. 9. In the Hypergraph window, use Alt+RMB to zoom out a little. 10. Select the locator1, locator2, and nurbsSphere1 nodes, and drag them away from the other nodes so you can work on them in their own space. 11. In the Hypergraph, MMB-drag the locator1 node over the nurbsSphere1 node.