By Robert Reinhardt, Joey Lott
* presents in-depth info to the a couple of million Flash builders who are looking to take their animations to the subsequent point utilizing subtle interplay and data-driven content material* Flash ActionScript is an object-oriented scripting language used with Flash that enables the fashion designer to regulate a film in non-linear model, create subtle interactivity, keep an eye on parts at the level, acquire and song enter from the motion picture viewer, and alternate and manage info from exterior resources* the main accomplished Flash ActionScript advisor on hand, cowritten via Robert Reinhardt, coauthor of Flash "X" Bible (0-7645-4303-2)* released to coincide with the discharge of Flash "X," the latest model of this prevalent internet improvement instrument"
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Additional info for Macromedia Flash MX 2004 ActionScript Bible
Very few companies used Generator at first, because Flash was just gaining ground as an accepted plugin format, and was not yet seen as a standard for Web graphics, let alone Web data. But it was really Flash 4 that opened the doors to data interactivity in 1999. Developers could create Flash sites that interacted with databases, providing dynamic (that is, real-time) data pro cessing without the expense of Generator. News content, product prices, search results, and more could be integrated into Flash movies.
Planning Flash Development After you have your creative ideas in order for a production, it is important to understand how to work efficiently in the Flash environment. There have been many changes in the structure of the program, just between Flash MX and Flash MX 2004. If you are familiar with earlier ver sions of Flash, you will notice a different organization in the panel structure and modifications to the timeline. Familiarizing yourself with the location of the tools and how they can be used before starting a project will speed up development time and perhaps even give you new ideas inspired by MX 2004 features available for use in your production.