LightWave 3D 8 Lighting (Wordware Game and Graphics Library) by Nicolas Boughen

By Nicolas Boughen

A booklet of lighting fixtures revelations. achieve a whole knowing of sunshine and color.
Not only for Lightwave. i bought this publication over three yrs in the past and nonetheless consult with it.

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Moving shape could be a film projection on a screen or window shutters being closed. Moving contrast could mean a supernova is occurring or a nearby rocket is blasting off. These examples came to mind in a moment. There are infinite other combinations 17 Chapter 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · that you can use to create a lighting environment that is true to the setting, conveys the mood you wish, and carries the desired emotional impact. Size Size matters.

Before we deal with lighting types used in CG, let’s discuss reality. In reality, all light sources are omnidirectional area sources. In reality, there are no point lights or distant lights like the tools we use in LightWave. This is because 1) all light sources have dimension and volume and cannot, therefore, be nondimensional point sources, 2) all light sources have limited dimension and cannot, therefore, emit the same parallel beams in the same direction regardless of your position in space, and 3) no light sources emit only parallel light rays.

Knowing how to identify and replicate atmospheric conditions is a powerful tool in visual effects situations where the artist is required to match lighting to a background plate. In design, it is crucial to delivering not only the environmental message you wish but also the emotional message. How does a rainy, cloudy day make you feel? What about a bright, sunny day with a few puffy clouds? How about a dry, hot afternoon with dark, foreboding clouds hanging overhead? What about a foggy day, or a deep red sunset where the red is not from clouds but from the massive 26 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · What, Where, When?

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