Learning Cocos2D: A Hands-On Guide to Building iOS Games by Ray Wenderlich, Rod Strougo

By Ray Wenderlich, Rod Strougo

Build the following nice iOS video game with Cocos2D! <p style="margin: 0px;"> 
<p msonormal="" style="margin: 0px;">Cocos2D is the powerhouse framework in the back of essentially the most renowned video games within the App shop. If you’ve performed Tiny Wings, indignant Birds, Mega leap, Trainyard, or maybe Super faster motion Pig, then you’ve performed a video game that makes use of Cocos2D or Box2D physics. the great thing about Cocos2D is its simplicity. It’s effortless to develop into beaten in the event you commence constructing an iOS online game, specifically should you examine such things as OpenGL ES, OpenAL, and different decrease point APIs. Writing a video game for the iPhone and iPad doesn't must be that tricky, and Cocos2D makes video game improvement enjoyable and easy.
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<p msonormal="" style="margin: 0px;"> Learning Cocos2D walks you thru the method of establishing Space Viking (which is loose at the App Store), a second scrolling online game that leverages Cocos2D, Box2D, and Chipmunk. As you construct Space Viking, you’ll research every thing you must find out about Cocos2D so that you can create the following killer iOS game.
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<p msonormal="" style="margin: 0px;">Download the loose model of Space Viking from the App shop at the present time! aid Ole locate his means domestic whereas studying the best way to construct the game.
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<p style="margin: 0px;">As you construct Space Viking, you’ll learn the way to
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* set up and configure Cocos2D so it really works with Xcode 4
* construct an entire 2nd motion experience video game with Cocos2D
* upload animations and circulate in your games
* construct your game’s major menu display for having access to levels
* Use Cocos2D’s Scheduler to ensure the appropriate occasions ensue on the correct times
* Use tile maps to construct scrolling video game degrees from reusable images
* upload audio and sound results with CocosDenshion—Cocos2D’s sound engine
* upload gravity, life like collisions, or even ragdoll results with Box2D and Chipmunk physics engines
* upload awesome results on your video games with particle systems
* Leverage online game heart on your video game for achievements and chief boards
* Squeeze the main functionality out of your video games in addition to guidance and tricks

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Additional resources for Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

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For example, in building Space Viking you will create two layers in the first scene: one on the bottom to contain the background, and one on the top to contain the moving characters and action. Each layer ( CCLayer) can in turn have sprites ( CCSprite), labels ( CCLabel), and other objects you want to display onscreen. If you remember, when you added SpaceCargoShip, you created a new sprite and then added it as a child of the layer. 11. m file. Look inside the applicationDidFinishLaunching method, which is where the Cocos2D Director ( CCDirector) is set up and instantiated.

Select the Devices section. 4. Press the button marked Use for Development. 5. When prompted, enter your credentials for the iPhone Developer Program. That’s it! Xcode automatically sends your device UDID to Apple, creates a special provisioning profile called “Team Provisioning Profile,” and sets everything up for you. 14. 14 Xcode Organizer window with iPad configured for development Building for Your iPhone or iPad Under the Scheme dropdown menu, select CCHelloWorld and your iPhone or iPad device.

To see a method, select the method or variable in Xcode, right-click (or Control-click), and choose Jump to Definition or press Control-z-D while the method or variable is selected. 12 shows the Jump to Definition selection in the Xcode pop-up menu. 12 Jump to Definition option in the Xcode right-click pop-up menu To see the Jump to Definition in action: 1. m file. 2. On line 18, select the node method and right-click. 3. In the Xcode pop-up menu, select Jump to Definition. 7. m #pragma mark CCNode - Init & cleanup +(id) node { return [[[self alloc] init] autorelease]; } Cocos2D has a large collection of utility and helper methods that can save you time and typing.

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