Kokology 2: More of the Game of Self-Discovery by Tadahiko Nagao, Isamu Saito

By Tadahiko Nagao, Isamu Saito

Kokology 2 deals all-new insights into the magnificent genuine you.
Kokology, the preferred eastern pop-psych quiz video game, is now an American bestseller, and Kokology 2 deals greater than 50 all-new quizzes, excellent for newcomers and skilled kokologists alike. Kokology, the learn of kokoro ("mind" or "spirit" in Japanese), asks you to reply to questions on doubtless blameless topics—such as that's the cleanest room in an imaginary house?—and then unearths what your solutions say approximately you. Play it on my own as a quest of self-discovery, or play with neighbors, when you dare!

The Barnes & Noble Review

Who knew brain video games can be best for you? deliver Kokology 2 and an outstanding bottle of wine for your subsequent ceremonial dinner, and you're guaranteed to be successful. East meets West during this sequence of brain- and heart-teasers that asks you to place your self in a number of imaginary events and solution what you'll do. (If you may be a ship peacefully floating at the water, what sort of boat might you be?) the reply keys after each one "pop quiz" display what your solutions relatively mean—about you.
Kokology, in accordance with Western mental ideas, is the learn of kokoro, this means that "mind" or "spirit" in eastern. Authors Tadahiko Nagao and Isamu Saito convey you to the center of kokology during the sequence of "what if" quizzes which are designed to aid unearth these hidden motivations that come into play on your relationships with neighbors, coworkers, kin, and demanding others. You'll see even more sincerely why you and others do the belongings you do.

I rounded up my very own circle of unknowing suspects, (all within the identify of study, brain you), and requested them to aim a couple of checks. Here's what i discovered out: every person desired to take this booklet out of my hands—from cynical coworkers, unmarried girlfriends, and ex-boyfriends (no ask yourself they're history!) to the lovable couple that lives downstairs.

Leave it in your espresso desk, take it on your favourite espresso store, learn it in mattress, or move it round on the subsequent kinfolk collecting, and achieve new insights on simply what makes you and people round you tick!
Jennifer Forman

Show description

Read or Download Kokology 2: More of the Game of Self-Discovery PDF

Best games books

Understanding Chess Move by Move

John Nunn is among the such a lot extremely popular chess writers on this planet. He has rigorously chosen thirty sleek video games to assist the reader comprehend crucial points of chess and to demonstrate sleek chess rules in motion. nearly each flow is defined utilizing phrases that everybody can comprehend.

Beginning iPhone Games Development

IPhone video games are scorching! simply examine the numbers. video games make up over 25 percentage of overall apps and over 70 percentage of the most well-liked apps. shocked? in fact now not! such a lot people have crammed our iPhone or iPod contact with video games, and plenty of folks desire to advance the subsequent best-selling, such a lot talked-about video game.

Adjustment Processes for Exchange Economies and Noncooperative Games

This monograph is a treatise on adjustment strategies. We think about fee adjustment methods in trade economies and approach adjustment methods in noncooperative video games. within the most basic model of an alternate financial system, i. e. a natural trade financial system, there exist markets on which costs are made up our minds through the call for and provide created by means of a finite variety of shoppers prepared to interchange their preliminary endowments so as to maximize their utilities.

Overlapping Coalition Formation Games in Wireless Communication Networks

This short introduces overlapping coalition formation video games (OCF games), a singular mathematical framework from cooperative online game idea that may be used to version, layout and study cooperative situations in destiny instant verbal exchange networks. The recommendations of OCF video games are defined, and several other algorithmic points are studied.

Extra info for Kokology 2: More of the Game of Self-Discovery

Example text

And the word “rock” itself has connotations of strength and immovability. These factors lead players to choose Rock on their first go more often than chance would dictate. An experienced player can take advantage of this. Against a player you know to be naïve, you play Paper. Similarly, players rarely choose the same symbol three times in a row, and almost never four times; it feels wrong to human psychology. An extended streak feels nonrandom and unlikely, even though in a purely random game, each new throw is stochastic, not dependent on the outcomes of previous throws.

As I’ve argued elsewhere,10 the fact that board wargames involve many, many die rolls means that the random nature this introduces is somewhat illusory. Given many random tests, the odds regress to the mean, so that winning by pure luck becomes less likely. In Memoir ’44, however, luck with the dice can play a strong role, particularly in the endgame, when units have taken casualties and the players may be closely matched in terms of badges; at that point, a lucky hit can decide the game. However, luck in the card draw can be more important; there is nothing so frustrating as having a hand of cards that permits activation of only a small number of units, in a sector of the board where they can accomplish little.

Obviously, a vast oversimplification, but a core truth is there. In deathmatch mode, however, you play within a single, defined physical space, not a linear sequence of levels. Other players also exist in the space; your goal is to shoot them, and Analyzing Games 27 vice versa. Death is rapid and instantaneous (none of the slow reduction in hit points typical of RPGs, though it may take several shots to kill you), but the dead quickly respawn. Typically, the game lasts until one player achieves a certain number of kills, but regardless of victory condition, deathmatch play lasts for only a few minutes.

Download PDF sample

Rated 4.37 of 5 – based on 46 votes