Introducing Mudbox by Ara Kermanikian

By Ara Kermanikian

One of many first books on Autodesks new Mudbox 3D modeling and sculpting instrument! Autodesks Mudbox used to be used to create photorealistic creatures for The darkish Knight, The Mist, and others movies. you can now subscribe to the gang attracted to studying this interesting new electronic modeling and sculpting device with this entire consultant. wake up to hurry on all of Mudbox’s positive aspects and services, find out how sculpt and paint, and grasp the artwork of utilizing potent workflows to make all of it pass more straightforward. Introduces Autodesks Mudbox, a thrilling 3D modeling and sculpting device that allows you to create photorealistic creatures for movie or video games it really is interoperable with Autodesks 3ds Max and Maya items Explains what electronic sculpting is—and what it isn’t—and the way to healthy it into the pipeline while developing resources for movie, tv, video games, and advertisements indicates you ways sculpt and paint a version in Mudbox breaks down the complexities and will get you begun instantaneously with attention-grabbing initiatives is helping you put up workflows to chop the time you spend at the know-how, releasing you to target the inventive elements contains case reviews and examples from leaders in addition to a DVD with videos, pattern venture records, MELscripts, and extra improve abilities as a electronic content material writer or visible results or CG artist with a great realizing of Mudbox and this important consultant.

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Note that you can extract both the normal and displacement maps in one step by selecting both of the check boxes in the Extract Texture Maps dialog box. 33 Displacement map extraction dialog box ■ 31 32 ■ Chapter 1: Getting Your Feet in the Mud: The Basics of the Mudbox Production Pipeline Rendering Your Image in Maya You are at the final stage of our pipeline in this chapter. After you have your model and your texture, normal, and displacement maps, you have everything you need to render your model for its destination.

The really good news is that all rendering happens in real time in Mudbox. Whenever you make any changes, whether they are sculpting, material assignment, texturing, or lighting, all the results are displayed as you are making the changes. You also have some viewport fi lters that add additional effects to the 3D view, such as Ambient Occlusion and Depth of Field. I will go into detail about what these various Rendering Your Image in Mudbox ■ 27 viewport filters do, but for now, you will just use the Depth of Field for your egg.

I will discuss these settings in depth in later chapters. 3. In the Extraction Options, make sure egg is selected. This is the lowresolution mesh onto which the normal map is projected. 4. In the Source Models section, make sure egg is selected. This takes into consideration the highest-subdivision level from which to generate the normal map. 5. For Choose Samples, select Closest to Target Model. 63 is fine. To find out what Choose Samples does, hover your mouse on Closest to Target Model, and pop-up help will detail the difference in diagrams.

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