Introducing Maya 8: 3D for Beginners by Dariush Derakhshani

By Dariush Derakhshani

Creation. bankruptcy 1: advent to special effects and 3D. bankruptcy 2: The Maya Interface. bankruptcy three: Your First Maya Animation. bankruptcy four: Modeling with Polygons. bankruptcy five: Modeling with NURBS. bankruptcy 6: additional Modeling issues: Deformers and Subdivision Surfaces. bankruptcy 7: Maya Shading and Texturing. bankruptcy eight: creation to Animation. bankruptcy nine: additional Animation Practices. bankruptcy 10: Maya lights. bankruptcy eleven: Maya Rendering. bankruptcy 12: Maya Dynamics. thesaurus. Index

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2, vectors can be scaled with no loss of quality; they will never pixelate. Motion in vector programs is stored not by a long sequence of image files, but through changes in positions of the geometry and in the math that defines the shapes and volumes. When a Flash cartoon is played on a website, for example, the information downloaded and fed into your computer is in vector form. It contains the position, size, and shapes of all the characters and backgrounds of the animation. Your computer then renders this information on-the-fly, in real time, into a raster display that you can enjoy on your screen.

The Channel Box/Layer Editor The area running vertically to the right of the screen is most usually used for the Channel Box.

The higher the resolution, the finer the image detail. You will adjust your final render size to suit the final medium for which you are creating the animation. The following are some standard resolutions: VGA (Video Graphics Array) 640 × 480 Formerly the standard computing resolution and still a popular television resolution for tape output. NTSC D1 (National Television System Committee) 720 × 486 The standard resolution for broadcast television in North America. NTSC DV 720 × 480 Close to the NTSC D1 resolution, this is the typical resolution of digital video cameras.

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