Introducing Maya 8 by Dariush Derakhshani

By Dariush Derakhshani

In case you are simply commencing to dive into the area of 3D, this can be the publication for you.Animation MagazineThe Academy AwardR profitable MayaR 3D animation and results software program is the 1st selection of movie and video artists, video game builders, and 3D layout execs. notice how you can construct, render, and animate your personal electronic types and scenes, and start to increase professional-level Maya abilities with the newest variation of this renowned bestseller.Starting with the fundamentals, the publication builds from the floor up, combining elementary textual content with sensible examples that make it enjoyable and simple to benefit Maya's middle good points whereas introducing new Maya eight components resembling enhanced polygon instruments and more desirable rendering with psychological ray. uncomplicated, attractive classes allow you to scan utilizing the wealth of documents supplied at the CD-ROM. you will additionally locate an abundance of tutorial and inspirational Maya creations within the full-color insert.The accompanying CD-ROMs photos, video clips, and scene records allow you to view fabric from the e-book correct by yourself machine. take on all-new rendering and dynamics tutorials and lots more and plenty extra. The CD comprises Maya own studying version software program.

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Vector Images Vector images are created in a wholly different way. Vector images are created using mathematical algorithms and geometric functions. Instead of defining the color of each and every pixel in a grid of a raster image, a vector image uses coordinates and geometric formulas to plot points that define areas, volumes, and shapes. Popular vector-based image applications include Illustrator and Flash, as well as practically all computer-aided design (CAD) programs such as AutoCAD or SolidWorks.

Qxd 8/18/06 3:09 PM Page 31 CHAPTER 2 The Maya Interface This chapter takes you on a guided tour of all the elements visible on the Maya screen. You will visit the menus, the icons, and the shelves, just to get an idea of what everything is. You’ll learn how to work with these tools later in this book, but it’s a good idea to go into this at least knowing what everything is called and its purpose. Don’t get nervous, though; you won’t need to retain all this information at once. Think of this more as a nickel tour.

6 illustrates a keyframe sequence in Maya. 6 Keyframe at frame 1 Frame 5 Frame 10 Frame 15 Frame 20 Frame 25 Keyframe at frame 30 Keyframing. In the first frame of this sequence, a keyframe is set on the position, rotation, and scale of the cone. On frame 30, the same properties are again keyframed. Maya calculates all the movement in between. qxd 8/18/06 3:09 PM Page 26 26 ■ chapter 1: Introduction to Computer Graphics and 3D Weight Weight is an implied facet of design and animation. The weight of your subject in the frame rests on how it is colored and its contrast, shape, and location in the frame and the negative space around it.

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