Introducing Maya 2011 by Dariush Derakhshani

By Dariush Derakhshani

A functional, step by step consultant to Maya 2011

Four prior versions can’t be incorrect: this ebook is definitely the right advent to 3D and Maya. discover ways to construct and animate your individual electronic versions and scenes with step by step guideline and enjoyable and functional examples, once you draw concept from the extraordinary examples integrated from proficient Maya clients. You’ll create an easy animation of the planets within the sun procedure, learn how to version a human hand and an ornamental box—among different projects—and grasp all crucial tools.

  • Provides an intensive, step by step creation to Maya 2011
  • Explains the center techniques of CG and dealing in 3D
  • Covers modeling, rigging, HDRI lighting fixtures, psychological ray rendering, and more
  • Provides venture documents on CD and walks you thru the production of a number of tasks; the CD additionally contains pictures, video clips, and scene files
  • Includes a colour insert with pages of impressive examples from gifted Maya beginners

Build your Maya and animation abilities from the floor up with this functional, thorough guide.

Note: CD-ROM/DVD and different supplementary fabrics aren't integrated as a part of publication file.

For Instructors: instructing supplementations can be found for this title.

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Keyframes are frames in which the animator creates a pose for a character (or whatever is being animated). In CG terms, a keyframe is a frame in which a pose, a position, or some other such value has been saved in time. Animation is created when an object travels or changes from one keyframe to another. You’ll see firsthand how creating poses for animation works in Chapter 9 when you create the poses for a simple walking human figure. com ■ 25 26 ■ Chapter 1: Introduction to Computer Graphics and 3D In CG, a keyframe can be set on almost any aspect of an object—its color, position, size, and so on.

Com ■ 17 18 ■ Chapter 1: Introduction to Computer Graphics and 3D Color value can also be set on the hue, saturation, and value (HSV) channels. Again, each channel holds a value from 0 to 255 (in an 8-bit image file); these values combine to define the final color. The hue value defines the actual tint (from red to green to violet) of the color. The saturation defines how much of that tint is present in the color. The higher the saturation value, the deeper the color will be. Finally, value defines the brightness of the color, from black to white.

In short, the Attribute Editor gives you access to all of an object’s attributes, whereas the Channel Box is a quicker display of the most commonly animated attributes of the selected object. The Attribute Editor is typically wider than the Channel Box, so you’ll notice a shift in your view panels when you toggle between them. You can set Maya’s preferences to treat the Attribute Editor as its own window, to prevent it from displaying on the right side of the UI. More on this in the next chapter.

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