Introducing Autodesk Maya 2014: Autodesk Official Press by Dariush Derakhshani

By Dariush Derakhshani

What you must wake up and operating on Autodesk Maya 2014

Autodesk Maya is the industry-leading 3D animation and results software program, and this designated Autodesk reliable Press publication is the correct solution to get you all started utilizing Maya like a studio veteran. specialist visible results artist and Maya professional Dariush Derakhshani in actual fact explains the fundamentals of modeling, texturing, animating and visible results for brand new clients, whereas top you thru enjoyable and difficult classes that offer you lots of hands-on perform. The booklet features a colour insert that includes wonderful examples from gifted novices, so that you can see what is attainable.

  • Gets novices and people migrating from different 3D functions up and working on Autodesk Maya 2014
  • Helps clients grasp the Maya interface and the fundamentals of modeling, texturing, animating, and visible effects
  • Provides functional and enjoyable, step by step tutorials that illustrate real looking, specialist demanding situations
  • Includes a full-color insert of fantastic examples from gifted rookies
  • Written through an Autodesk approved writer and is an Autodesk reliable Press book

Whether you are new to 3D or migrating from one other 3D software, Introducing Autodesk Maya will kickstart your creativity and get you up and working on Maya.

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Extra resources for Introducing Autodesk Maya 2014: Autodesk Official Press

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The Storyboard A storyboard is a further definition of the script. Even a rudimentary storyboard with stick figures on napkins is useful to a production. You break the script into sequences, and then you break those sequences into shots. Next, you sketch out each shot in a panel of a storyboard. The panels are laid out in order according to the script to give a visual and linear explanation of the story. Storyboards are useful for planning camera angles (framing a shot), position of characters, lighting, mood, and so on.

If you already have cursory or even intermediate experience with Maya, culled from time spent learning at home, you can fill many holes with the information in this book as well as expand your experience. Self-education is a powerful tool, and the more you expose yourself to different sources, opinions, and methods, the better educated you’ll be. In addition, this book is invaluable for teachers in the CG field. This book was written to cater to those who want to pick up the fundamentals of Maya as well as those who want to teach classes based on a solid body of course material.

Consequently, the physical editing process mostly consists of assembling the scenes into the sequence of the story. This is also why a good preproduction process is important. When you plan what you want to get, you’re much more likely to get it. Sound Sound design is critical to CG because viewers associate visuals with audio. A basic soundtrack can give a significant punch to a simple animation by helping provide realism, mood, narrative, and so on, adding a greater impact to the CG. Sound effects, such as footsteps, that are inserted to match the action on the screen are known as Foley sound.

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