iOS 6 Recipes: A Problem-Solution Approach by Colin Francis, Hans-Eric Grönlund

By Colin Francis, Hans-Eric Grönlund

Hans-Eric Grönlund, Colin Francis, "iOS 6 Recipes: A Problem-Solution Approach"
2013 | ISBN-10: 1430245999 | writer: Apress | PDF | 696 pages | 24 + eleven MB

iOS 6 Recipes: A Problem-Solution method is your code reference and consultant to constructing recommendations on iPad, iPhone, and different iOS 6 SDK units and systems. This booklet offers in-depth code samples and discussions for situations that builders face each day. You'll locate a number of examples of real-world instances that might help you construct absolutely sensible functions speedy and efficiently.

The recipes incorporated during this publication are vast in scope, and feature been aimed at the pro developer. You'll locate transparent and concise code samples accompanying each one recipe, and may be offered with state of the art recommendations that bring about the simplest that the iOS 6 SDK has to supply. The recipes include:
Working with Autolayout to construct versatile consumer interfaces that adapts to varied display sizes
Building purposes that comprise multimedia
Building location-aware apps
Understanding top practices for software layout and development

You'll locate iOS 6 Recipes: A Problem-Solution method of be an vital reference for your whole iOS development.
What you’ll learn
How to make your apps really stand out with multimedia
How to combine social community providers like Twitter and fb into you apps
How to reinforce your online game apps with GameCenter
How to enhance robust apps with the most recent Xcode
How to take advantage of desk perspectives and assortment perspectives together with center information to construct robust data-driven apps
How to construct attractive location-based apps with the recent map engine

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You do that by selecting your file from the Image attribute’s drop-down menu. You probably also want to change the Mode attribute to Aspect Fill, or your image may look stretched. Your app should now resemble the one in Figure 1-26. Figure 1-26. A user interface with an image view referencing an embedded image file Recipe 1-9: Using Storyboards Remember the days when you had to use paper and pen to sketch out design flows for your apps? Then came flowcharting software, in which you could digitally record your workflows and processes.

Specifically, you’ll write code like this: NSError *error = nil; if ([managedObjectContext save:&error] == NO) { [ErrorHandler handleError:error fatal:NO]; } Let’s set up the scaffolding for the internal error handling framework. Start by creating a new single-view application project. In this new project, create a new NSObject subclass with the name ErrorHandler. h" 50 CHAPTER 1: Application Recipes @implementation ErrorHandler +(void)handleError:(NSError *)error fatal:(BOOL)fatalError { // TODO: Handle the error } @end You’ll start implementing this method in a minute, but first you’re going to set up code that will test it.

This can be done by overriding the prepareForSegue:sender: method. appDetails = [[AppDetails alloc] initWithName:name description:description]; object with information about the corresponding app. You then hand over the object to 1-53 demonstrates a simulated result of this application. Figure 1-53. Three App Details scenes with information about three apps CHAPTER 1: Application Recipes 45 Using Cell Prototypes The app is working as intended up to this point, but what if you add new apps to your inventory?

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