How to Cheat in Maya 2014: Tools and Techniques for by Kenny Roy

By Kenny Roy

We’ve designed this booklet that you should use it within the method that most sensible serves your wishes in studying to animate with Maya. you can begin initially and skim it instantly via when you like, because the chapters are ordered steadily. the 1st few discuss basic options: the foundations of animation, workflow, and the way animators take into consideration the instruments to be had in Maya. Then we commence practising a few ideas within the context of animations already all started for you, ultimately relocating directly to guiding you thru doing initiatives in blocking off, cycles, sharpening, lip sync, and lots more and plenty extra. If you’ve been animating for your time, yet want a few new advice or ways to difficulties you’ve been having, you could easily visit any subject that pursuits you, and decide it up correct there. Even the chapter-long tasks comprise a chain of revolutionary records so that you don’t have to begin from the start. We’ve additionally thoroughly up-to-date the booklet for Maya 2014, and canopy the entire intriguing new animation instruments and the way to exploit them.

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Experimenting is fun! Select all of Goon’s controls again and open the Graph Editor. Select the last two poses by dragging a selection box around all of the keys. Now scale the last two poses’ keys by hitting r and then S MMB Drag to the right with the cursor placed near f150. Release the mouse button when the last key is near f180. This red box is your selection on the timeline. The left and right arrows scale your keys in either direction. The middle double arrow icon moves the selection through the timeline.

The Graph Editor is covered in depth in Chapter 3. Experiment! The best thing you can do to grow your list of cheats is to find some more on your own. Use the Graph Editor to exaggerate other aspects of the walk, like the arms, or the Translate Y in the Center_Root_FK_CTRL to get some more extreme up and down motion as Goon steps. 29 Animat ation on Princ incipllees es Solid Drawing A T FIRST GLANCE, solid drawing has little to do with CG animation in Maya. What does drawing have to do with animating on the computer?

There is no breakdown key in the middle of the turn, meaning there is only a very drab, linear interpolation happening between the left and right poses. To fix this, we are going to add a breakdown and improve the arcs of the turn. 4 Don’t forget the head usually leads the body in a turn! I like to have the head rotated slightly in the Z axis so that the chin is tilted on the head turn. This gives the head a little bit of natural motion. ma HOT TIP 2 Select the locator on the tip of Goon’s nose named noseTrack_Loc.

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