Dissecting a C# Application: Inside SharpDevelop by Christian Holm, Bernhard Spuida, Mike Kruger

By Christian Holm, Bernhard Spuida, Mike Kruger

Examine complex .NET programming concepts through getting an insiders' examine a whole program!

SharpDevelop is an entire built-in improvement atmosphere, written in C#. It contains the entire complex good points that programmers count on from a latest IDE and, in fact, imposing those positive factors has required a few complex programming strategies.

The builders who created SharpDevelop provide you with an within song on software improvement with a guided journey of the sourcecode for SharpDevelop. they're going to express you crucial code beneficial properties and clarify how one can use those recommendations on your personal tasks. you'll achieve worthy adventure of creating an software in this scale, studying from the selections, error, difficulties and options that bring about the present model on SharpDevelop.

The SharpDevelop staff will enable you:

construct a hugely modular application
offer a versatile, extendable, customizable consumer interface
deal with the efforts of translators for effcient internationalization
symbolize and manage textual content efficiently
Code seek and exchange functionality
build reusable controls
enforce a parser to supply syntax highlightingauto-completion as clients type
Use mirrored image to entry information regarding .NET classes
Create a home windows kinds designer
Generate code programmatically

All of those concepts are proven within the context of the resource of the SharpDevelop software - a true piece of software program for you to obtain and person your self. which means there aren't any 'toy' examples or thought that won't paintings in perform - simply reliable, real-world code and frank discussions of the way it was once created.

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If someone doesn't understand a method, it is either a sign of a bad name or a too lengthy method, which should be further broken down. 42 Designing the Architecture Commenting is just as important, but it is more important to comment how the methods interact with each other or how the code works. Giving all methods XML documentation tags results often in just copying the method name, and gives a bad explanation such as this: // This method returns back the user name. string GetUserName() { return userName; } This style of comment is fine when you know that you need this method, or when you write a library that other people use, or when you only want to provide XML documentation for your project, and you don't want to write documentation manually.

We do not redefine patterns but it might be possible to see the same pattern explained a bit differently in other texts. But the concept is always the same. We will be looking at following patterns: 30 ❑ Singleton ❑ Factory Designing the Architecture ❑ Decorator ❑ Strategy ❑ Memento ❑ Proxy Singleton The singleton pattern is the pattern-oriented way of creating global variables. The singleton ensures that there is only one instance of the singleton class during run time. It provides us with a global access point to it as well.

Of course, the unit tests for the code refactored must be ported over to the new structure too, or new unit tests must be written. But in many cases this is very easy. Use Assertions Wherever Possible Another practice that helped us a lot in the design and implementation is the use of assertions inside the code. NET provides an Assert method, which checks whether an expression is true and if not, it will display an error message box containing the stack trace (the user can decide if the application should continue or be stopped).

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