DirectX 3D Graphics Programming Bible by Julio Sanchez

By Julio Sanchez

Microsoft DirectX 7 grants the APIs you want to create state-of-the-art home windows 3D video games and simulations utilizing C or C++. With beneficial tutorials, lots of illustrations, and at the least math, this certain advisor exhibits you ways to grasp those APIs and take your snap shots programming to the subsequent point, no matter if you are an animation newbie or a veteran video game developer.

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AGP technology is based on Intel's 440LX and 440BX chipsets used in Pentium II and Pentium III motherboards and on the 440 EX chipset designed for the Intel Celeron processors. The great advantage of AGP over its predecessors is that it provides the graphics coprocessors with a high bandwidth access system memory. This allows applications to store graphics data in system RAM. The 3D graphics applications use this additional memory by means of a process called direct memory execute (DIME) or AGP texturing to store additional image data and to enhance rendering realism.

For example, an engineering application may store image data in meters, while an astronomical program uses light years. Window and viewport The terms window and viewport are used often, and sometimes imprecisely, in computer graphics. The fact that Microsoft's multitasking operating system for the PC is called Windows adds to the confusion. Strictly speaking, a window is a rectangular area in the image buffer, also called a world-coordinate window. A screen region is called a viewport. In this sense, an application displays a portion of the image data by performing a window-to-viewport transformation.

In fact, few graphics programs to date actually take advantage of this feature. Graphics coprocessors Although it is easy to pick AGP as the best available graphics bus for the PC, selecting a graphics coprocessor is much more complicated. Several among half a dozen graphics chips share the foreground at this time. Among them are the Voodoo line from 3Dfx (Voodoo2 and Voodoo Banshee), NVidia's RIVA processors, MGA-G200, and S3 Savage 3D chips. All of these chips are used in top-line boards in PCI and AGP forms.

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