Digital animation bible: creating professional animation by George Avgerakis

By George Avgerakis

This name bargains with: find out how to select and use definitely the right software program to your animation wishes - covers leaders Lightwave, Maya, and Flash; find out how to create and execute difficult storyboards; personality rendering; and lights in 3D animation.

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The client liked the idea and was willing to pay Magic Lantern an exploration fee to see what kind of prototype characters could be developed.  Within a month, the client accepted Frank's designs, earning a second sizable commission from the client.  The character was eventually developed into a series of three commercials, which ran on national television, thus earning both Frank and Magic Lantern a significant entry for their show reels.  In less than two months, Frank was offered a job at a larger animation studio that secured a long­term animation contract with a television network.

I sat down for two days and sketched out two animation storyboards, one very high­ tech and one traditional.  Generously, he offered me twice the money I quoted as the "either one" price, although I would have given him a discount if he'd asked.  I called my parents to borrow the money. " I could hear her sigh with great disappointment.  It doesn't exist anymore.  Can you imagine having to spend the equivalent of a house on your first 3­D animation computer?  More on this issue later.  Where to go?

Skills that will place you at the head of the line include character and creature development, achieving photorealistic playback with minimum memory allocation, understanding moving camera dynamics, and, of course, good teamwork.  Certain equipment requirements, such as a motion capture system, may be beyond your reach, but your creative concept, supported by less sophisticated choreography, may be adequate to earn you a significant production contract, or at least a great job.  If you decide to make your own televised entertainment, you can extend the selling opportunities of your work by sending it to home video distributors.

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