Digital Animation Bible: Creating Professional Animation by George Avgerakis

By George Avgerakis

Learn the assessment via "Bob - the fellow from nowhere". it is the such a lot exact description of this book.

Don't waste a while or funds in this one. It doesn't do a very good task of protecting any of the first issues it claims to offer. Granted, it'll take a number of books to hide every one subject, yet at the same time a common evaluation it really isn't that valuable. electronic Animation Bible? i don't believe so!

At the start of the e-book, the writer writes "I did not want to open [this booklet] with loads of dull stuff approximately how this e-book used to be equipped or what you may count on to get out of it." there's a stable explanation for that. you can be asking of yourself an identical query via the tip of the ebook.

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Additional info for Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya

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Selling Your Talent So now you have an idea of what it is like to get into this business as an owner-producer. If you like to sell, that is, pick up a phone and pitch your creativity to a stranger, you have an excellent chance of making a good living. If you don’t like to sell, you can consider hiring a salesperson or hooking up with a representative. These two choices presume that you already have Your First Day on the Job 13 a stunning show reel of successful projects and perhaps a group of loyal clients willing to follow you (kind of like a hairstylist moving from salon to salon).

So do you. Short of that leap, you can send your reel to existing shops that already work the feature film market and hope their needs and your reel match up. TV Commercials TV commercials are another hard market to crack, but easier than feature films. As the commercials get higher in budget, the market gets harder to crack. If you live in a second- or third-tier market (that is, a city that is not New York, Chicago, or Los Angeles), you can pitch your reel to advertising agencies and commercial producers.

Testing (Chapter 1) 7. Rendering (Chapter 6, “Let There Be (Rendered) Light”) 8. Getting paid (Chapter 1) Because of the manner in which I’ve edited this book, the chronological order of these steps do not correspond to the chapter order, but here is a brief description of each step. Pitching the Project Unless you are creating the animation for yourself, you will have to explain your animation to someone else. This someone might be your roommate, your boss, or your client. Usually, this other person has some decision-making role in the process of creating the animation.

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