Deconstructing the Elements with 3ds Max: Create Natural by Pete Draper

By Pete Draper

Get the main life like results from 3ds Max with no need to spend extra on plug-ins!Boost your results skill-set with this 3ds Max workshop. instructional classes provide you with hands-on event in growing real looking hearth, earth, air and water results. up-to-date to illustrate creation options appropriate for any model of 3ds Max, this new version is co-published by means of Autodesk Media and leisure, and contains new tutorials on getting into the Earth's surroundings, glaciers, lava eruptions and a Badlands panorama.

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Additional info for Deconstructing the Elements with 3ds Max: Create Natural Fire, Earth, Air and Water Without Plug-ins

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The illumination from these lights do not affect the rest of the geometry in the scene, because their Multiplier settings have been animated so that they only illuminate the scene once the Flame geometry is present in the scene. 23 Open the Effects panel and add a Lens Effects effect. In the resulting Lens Effects Parameters rollout, add a Glow element. In the Glow Element rollout, set the Size t o 1, Intensity t o 50 and Use Source Color t o 100. Go t o the Options tab and enable Effects ID. Add another Glow element and in i t s Glow Element rollout set i t s Size t o 10, set Use Source Color to 30 and set the first Radial color t o RGB 140,41,0.

Information: Here we have created a Noise map which has its phase animated a little over time to break up any repetition in the animation. It is also masked out by the Falloff map so that it does not appear on the perpendicular, where the smoke would have had chance to cool down and stop glowing. The Mix curve was amended to exaggerate this effect a little. Add a Falloff map t o the FireIHighlight Mixer map's Color 3 slot and label it Smoke Rim Mask. Set its Falloff Type t o ShadowILight. Add another Falloff map to its Light slot, label it Smoke Rim Color and set the Falloff Type t o Fresnel.

Set the Front color t o RGB 227,177,82 and Color 2 t o RGB 180,40,0. Expand the Output rollout and set the Output Amount t o 2. Information: As we want the glow from the f~reto dlmln~shrelatlvely qulckly, leavlng a black plume of smoke, we set the Color 2 posltlon of the FlrelH~ghl~ght M~xerto a lower value so ~ t slnltlal Intensity fades away relatlvely qulckly The Output amounts have been Increased to Increase the lntenslty of the flre effect, and the Falloff map has had ~tscolors changed to s~mulatea f~eryedge glow effect w ~ t ha brlght center -r i 51 OIL F I R E Add a Falloff map t o the Color 2 slot of the FireIHighlight Mixer map and label it Glowing Embers Control.

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