By Zhigang Deng, Ulrich Neumann
“Data-Driven 3D Facial Animation” systematically describes the $64000 innovations built over the past ten years or so. even though 3D facial animation is used a growing number of within the leisure industries, thus far there were only a few books that deal with the innovations involved.
Comprehensive in scope, the booklet covers not just conventional lip-sync (speech animation), but additionally expressive facial movement, facial gestures, facial modeling, enhancing and sketching, and facial animation moving. It presents an updated reference resource for tutorial learn and for pros operating within the facial animation box. An edited quantity, the booklet brings jointly contributions from best researchers and practitioners operating in either academia and within the top animation studios.
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Extra resources for Data-Driven 3d Facial Animation
Faloutsos, E. Kohler, and F. Pighin. Real-time speech motion synthesis from recorded motions. In Proc. of Symposium on Computer Animation, pages 345–353, 2004. 96. Y. Cao, P. Faloutsos, and F. Pighin. Expressive speech-driven facial animation. ACM Trans. , 24(4), 2005. 97. E. P. Graf. Audio-visual unit selection for the synthesis of photo-realistic talking-heads. In Proc. of ICME, pages 619–622, 2000. 98. J. Ma, R. Cole, B. Pellom, W. Ward, and B. Wise. Accurate automatic visible speech synthesis of arbitrary 3d model based on concatenation of diviseme motion capture data.
We thus treated each problem separately and formulated certain rules and procedures for post-processing and boundary smoothing of the concatenated FMP trajectories. There are mainly two types of problems at the concatenation boundary. One is the absolute value continuity, or C0 continuity. Second is the C1 continuity or matching rate of change of parameters at the boundaries. We first ensure the C0 continuity by computing all the gaps and automatically performing shift and stretch operations on individual visyllable segments to nullify the gaps.
81. S. Pandzic and R. Forchheimer. MPEG-4 Facial Animation: The Standard, Implementation, and Applications. John Wiley & Sons, New york, 2002. 82. A. Pearce, B. Wyvill, G. Wyvill, and D. Hill. Speech and expression: A computer solution to face animation. In Proc. of Graphics Interface’86, pages 136–140, 1986. 83. P. Lewis. Automated lip-sync: Background and techniques. Journal of Visualization and Computer Animation, pages 118–122, 1991. 84. L. Goff and C. Benoit. A text-to-audovisual-speech synthesizer for French.