By Jean Hugard
Publish yr note: First released in 1973
To the magician and to such a lot audiences, card manipulations are the main attention-grabbing form of card trick. because the manipulator's ability is the one making a choice on issue, as soon as a level of card dexterity is bought the performer can cross directly to research tips absolute to entertain, at any time, with out additional practise, utilizing any to be had deck of playing cards for the performance.
In this five-book series, Jean Hugard, grasp performer on degree and with small teams, teaches the passes, palming equipment, shuffles, arm spreads, colour reverses, sleights, thrives, set-ups, and methods within the top specialist types. After exhibiting the fundamental manipulations, he develops a few unheard of methods the place the manipulations are used. a couple of illustrations and step by step factors educate each one aspect because the trick will be given in a functionality. via operating via those methods, from the straightforward to the complicated, the magician learns his talents in a qualified demeanour and likewise earnings a large repertoire of particular methods. in the course of the e-book plenty of manipulations and over 100 methods are explained.
The keys to those methods should not popular outdoor expert magicians' teams. yet to the complex newbie or semiprofessional who has some extent of card ability, the manipulations and tips built during this publication will upload to the dexterity of the functionality, supply hours of rigorous skill-developing perform, and support construct a certified, well-rounded repertoire with cards.
"Recommended." — Linking Ring.
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Extra resources for Card Manipulations (Dover Magic Books)
2014. ‘Location-Based Gaming Apps and the Commercialization of Locative Media’. In Adriana de Souza e Silva and Mimi Sheller (eds), Mobility and Locative Media: Mobile Communication in Hybrid Spaces, 132–48. London and New York: Routledge. MacCallum-Stewart, E. 2014. Online Games, Social Narratives. New York: Routledge,. Shaw, A. 2012. ‘Do You Identify as a Gamer? Gender, Race, Sexuality, and Gamer Identity’. New Media & Society 14 (1): 28–44. 1177/1461444811410394. Tomkinson, S. and T. Harper.
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