Beginning iOS 6 Games Development by Lucas Jordan

By Lucas Jordan

Video game apps on iPhone and now the recent iPad stay the most renowned kind of apps within the Apple iTunes App shop. Does offended Birds strike a chord? Now, you could learn how to construct online game apps for the iPhone five and the recent iPad utilizing the recent iOS 6 SDK. starting iOS 6 video games improvement presents a transparent direction so you might examine and create iPhone and iPad video game apps utilizing the iOS 6 SDK platform. you will find out how to use the middle periods to create wealthy and dynamic video games apps, together with pix, animations, and sound. the most recent model of Xcode 4.5 might be utilized in elements of the publication to steer you alongside the best way of establishing your iPhone or iPad video game apps.

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The text for each label will identify which view we are currently displaying. To make sure our layout is correct, the size of the Landscape and Portrait UIView objects is set in the properties panel to the right (C). In the center of the screen, you can see the Landscape UIView displayed over the Portrait UIView (D). The next step is to add a new UIView to each orientation view. This new UIView will describe where our Rock, Paper, Scissors game will be displayed. Figure 2-15 shows this new UIView added to the Portrait orientation view.

It does not have to be a direct sub-view—it just has to appear somewhere in the view hierarchy. This is a slightly different pattern from other UIViewControllers we have seen. It was done this way so an instance of HighscoreController could be added to both the iPhone and iPad XIB files, and the layout of the Views could be controlled in there. Inspect the iPhone XIB file and you will see that the layout for the High Score view is defined directly within the HighscoreController. The field highscores is of type Highscores.

Listing 2-8 shows how we call setOrientation: when the application first starts. Listing 2-8. m (viewDidLoad) - (void)viewDidLoad { [super viewDidLoad]; UIDevice* device = [UIDevice currentDevice]; [self setOrientation: [device orientation]]; } In Listing 2-8, the task viewDidLoad is called as the ViewController is done initializing and is displayed on our screen. Here, we simply get the current device’s orientation and pass that value to setOrientation:, ensuring the UI is oriented correctly when the application starts.

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