BASIC Game Plans: Computer Games and Puzzles Programmed in by Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn

By Rüdeger Baumann (auth.), Thomas S. Hansen, Donald Kahn (eds.)

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Extra info for BASIC Game Plans: Computer Games and Puzzles Programmed in BASIC

Sample text

FEMALE NAME CORRESPONDING TO J Q$(K) •••••. QUESTION CORRESPONDING TO K PM(I,K) •••. •.. •••.. MAXIMUM NUMBER OF COUPLES PLAYING REM******MAIN PROGRAM********************************** GOSUB GOSUB GOSUB GOSUB GOSUB END 3000 4000 5000 6000 7000 REM REM REM REM REM INITIALISATION ENTER NAME QUESTION AND ANSWER EVALUATION EXIT REM*******END OF MAIN PROGRAM************************** REM ++++SUBROUTINE INITIALIZATION++++++++++++++++++++++ LET N = 10 : REM MAXIMUM NUMBER N COUPLES CAN PLAY. DIM M$(N), F$(N), Q$(10), PM(N,10), PF(N,10) DATA DATA DATA DATA DO YOU BELIEVE IN ASTROLOGY?

FOR I = 1 TO 1500 : NEXT I PRINT CHR$(147) : GOTO 220 39 REM GAME STARTS OVER BRAINTEASERS 1. Expand the program Number Sensor in such a way as to place a limit on the amount of time a player has. Make this a variable and let the player select it as a degree of difficulty in advance. 2. In the game Number Sensor add a score and comment on a player's guessing performance (length of the number series when game ends). 3. Devise a program that will test whether the user can type in the name of the day of the week as well as the months.

Expand the program Addition Warm-ups so that the correct answer is displayed after three wrong answers and the player has to proceed to the next problem. 2. A further variation on the program Addition Warm-ups: at the end of a problem series the number of correct answers is displayed. Then the computer displays a comment to give the player a pat on the back, or else it displays a grade to evaluate the player's progress. 3. Build a time limit into the Addition Warm-ups. " 4. The time limit can apply to the entire series of problems.

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