3D Artist, Issue 94, 2016

3D Artist journal is a luxurious identify for enthusiasts of 3D software program and the exceptional photographs that may be created. each one factor is choked with recommendation and proposal for 3D devotees, all written through firstclass artists. The tutorials supply readers precious perception into the ideas utilized by 3D pros, whereas interviews and lines specialise in the newest initiatives being created through advertisement studios and freelancers. 3D Artist appears to be like on the complete 3D international, from television and structure layout, via to movie paintings, proposal artwork and personality improvement. the original 'Workspace' mini-mag is for individuals education for a 3D occupation and shines the highlight on 3D collage and school classes, as well as particular profession recommendation from specialists within the box, interviews with 3D studios and recruitment firms, plus information for somebody beginning out as a freelancer.

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These will take place via a secondary texture, a colour gradient, random colours, gradation or UV variations. 12 12 Use Smart AO With Shadow Luminance, shadows become brighter but also a bit too flat. Let’s counter this. Diffuse contact shadows mostly appear in already shadowed areas. The Ambient Occlusion shader (AO) simulates such shadows but also in directly lit areas, which doesn’t look credible. For masking AO to shadows we will use a similar Shader setup as before. Copy Shadow Luminance to Diffusion and rename it ‘Smart AO’.

Copy Shadow Luminance to Diffusion and rename it ‘Smart AO’. Activate the channel’s Affect Luminance. Inside Smart AO replace the masked Color Layer with an AO Shader. Put a new Color Shader (white) below the Colorizer. Save Shadow Luminance and Smart AO as Presets by right-clicking the triangle next to Texture in the appropriate Material channel. Tune the look of your scene to be a bit flat by choosing ‘16bit’ for Depth in Render Settings. This provides space for a dynamic level correction in post-production.

56 Add depth of field Put in some flames and smoke using images from cgtextures. com. Use the image as the mask as well and set it as a Screen Layer. The background for these skull images is usually kept at a minimum with just a series of gradients – you want the focus to be in the foreground. Make a copy of the image and apply an iris blur to it to add depth to the corners of the image. On top of everything add a noise layer at a low opacity to give it a slight grain effect. Go ahead and tint this layer to add some additional colour to the image.

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